Aris

Aris is a Swiftswide Chimera (shifter 5e) following the Oath of the Ancients as a Paladin.

Background
After many attempts at cloning General Tiberus O'Callaghan, alpha of the chimera, Aris was the closest to perfection. Some claim he is close to 99% identical to General O’Callaghan. Others see a stark difference in personality. Aris is much more open minded to the world than Tiberus. As well, he is more aware of the state of destruction the world is in, and wants to attempt to reverse whatever is happening. He was told of stories of the state of the world before the mark in the sky from the elders of the bastion. While being trained to be the natural successor and leader of the next generation of Chimera, Aris knows this is not the path to the world’s revival and begins clashing heads with others in power because of differences in opinion. He decides to leave his current life as next in line to lead the chimeras, search for any leads as to why the world is slowly destroying itself, and attempt to cure the world. Leaving the chimeras earned him the moniker, "The Prince Who Ran Away."

Because he was created, he does not truly have a family. However, there is a small litter of chimeras cloned from Tiberus that came after him. The litter is only around 70% identical to General O’Callaghan. This litter of four is the only family that Aris considers so. He will protect them no matter what. The others in power want to get rid of these four “rejects” because they offer nothing to the Chimeran. Aris set forth and fought for their rights to their lives, making it very obvious that their deaths would mean the loss of his respect and loyalty.